Project Titanic is a ship simulator game / program where a player controls a ship on water and attempts to avoid collision with terrain, while trying to pick up as many buoys as possible. This project has been written in C++ using the OpenGL and OpenAL libraries, with GLSL shaders.
Demo video: YouTube
Binaries may require installation of the OpenAL SDK to run.
• Toon Shading
• Bounding Box Collision Detection
• Procedural Terrain Generation
• Sound Effects
• Water Effects
• Particle Effects